Bueno, aquí iré poniendo los juegos de beber que vaya conociendo. En muchas fiesta he aprendido muchos juegos que luego he ido olvidando. Por eso quiero escribirlos para poder jugar cuando esté aburrido con gente.
Buffalo
Lo aprendí en Dinamarca y es bastante divertido. Es muy parecido a mi juego de la palmera (el de poner normas). La cosa es que hay que tocarse con tu mano opuesta el hombre, y eso indica la dirección. Hay que ir dicendo uno, luego el siguiente, 2… y así hasta llegar a 24. En el número 7 tienes que poner las manos paralelas y la de abajo pone la dirección. El número 14 lo mismo pero es la de arriba. Y en el número 24 tienes que decir BUFFALOOOOO. Luego se pone una norma en algún número.
Palmera - El de las normas
No existe un orden para decir los numeros. Hay que contar hasta 14, y se van poniendo normas en los números. Se empieza con la norma de que el 7 hay que decir palmera. Si alguien coincide en un número, beben las dos personas.
Flanking ball
Se juega con un balón o un zapato. Hay una botella en el centro y dos equipos (de min 5 personas supongo) a cada lado. Cada equipo tiene que lanzar el balón a la botella y mientras la botella está caida su equipo puede beber la lata de cerveza que tienen a los pies, mientras tanto alguien del otro equipo tiene que ir a levantar la botella y otro a recoger el balón. Gana el equipo que beba antes toda la cerveza.
Monster
Es un juego que aprendí por Copenhaguen. Se dice en voz alta 3 piertas, 4 brazos y un culo. El equipo tiene que poner eso en el suelo. Con lo que para apañarselas tienes que coger a alguien o hacer alguna pirueta.
[Explicit] Say what you like in sex
There is a circle of people. In turns you have to go to the center of the cicle and shout what you like in sex (or anything), and If someone like that they must join you shouting. For example: I like the ice cream…. and everyone starts to whout EHHHHHHHHHHEHHHHH I LIKE IT!!
QUEEN’S CARRIAGE STORY DRINKING GAME
Sit as depicted in the chart to the right. The candidates take up a particular role from the story. Every time a name is pronounced in the story, the person the role is assigned to has to get up, drink and do his respective task. Words and tasks:
Horse: make the horse’s sound and run around the coachman
Wheel: spin around themselves
Coachman: slap horses in the butt
King: the queen kisses him
Queen: she slaps the king
Carriage: everyone drinks and does their task
The story:
Once upon a time a king happened to ride in a carriage with his queen. The carriage was led by a loyal coachman with two proud horses across the countryside through a deep and dark forest. The king trusted his coachman for he had always bought them home sound and safely. For this reason even the queen was not afraid of riding through the deep and dark forest that particular evening or of falling prey to some thieves.
All of a sudden the carriage shook. The horses were disturbed and were about to flee into the deep and dark forest. The king asked concerned: “Coachman, coachman, what is wrong with the horses? Is the back wheel on the left side broken?” The coachman replied: My king, I suppose something is wrong with the back wheel on the right side. Is the queen alright?"
The queen replied: “Yes, my faithful coachman, I’m alright. But my dear coachman, to me it really did sound as if the left and right front wheels are broken. Are the horses alright? It would be a pity if they flee into the deep and dark forest.”
The coachman said to the queen: “No, the horses are just a little bit disturbed. I will get off and calm them down.” The queen said to the coachman: “Oh my dear coachman, my coachman, my dearest coachman, please see that you do not hurt yourself!” The coachman replied to the queen: “No, I shall not hurt myself. After calming down the horses, I shall see if the carriage is fine.”
The coachman got off the carriage and calmed down the horses. Then he went around the carriage and examined the right front wheel, then the left front wheel, the right back wheel and then the left back wheel and after that he examined the entire carriage. Then he got on his seat again and took the reins of the horses in his hands. The king looked at the queen and asked the coachman: “Coachman, my dear coachman, which of the wheels is broken?” The coachman replied to the king: “It was not the right front wheel, nor was it the left front wheel, also not the right back wheel and even not the left back wheel. The carriage is alright. Probably it was just a big branch from a tree we ran over which disturbed the horses.”
The king said to the coachman: " Coachman, coachman, my dear coachman, my dearest coachman, so that means we can ride out of this deep and dark forest and return safely to our castle?"
The coachman replied: “Of course, my dear king. We will be returning home soon. I am going to push these horses over every stone and every branch so that we can leave this deep and dark forest as soon as possible.” The coachman sped the horses and the carriage rolled out of the deep and dark forest onto the courtyard of the castle.
The coachman got down the coach, helped the king and his queen out, tied the horses, once again checked the right and left front wheel and the right and left back wheel and retired to the stable to look after the horses.
The king and the queen were happy with their coachman. And the coachman, the king and the queen, the carriage and all the wheels lived happily ever after.
THE KILLING
The players sit in a circle facing inwards. One player, the detective is taken away where he can not see or hear the others. One of the players in the circle is designated as the murderer. The players are told a secret signal (e.g. a hand signal). The detective is then returned to the circle where he must guess the identity of the murderer before he kills everyone. If any of the players notes the signal coming from the murderer he must ‘die’ in some dramatic fashion. The detective only has a limited number of guesses in which to guess the identity of the murderer (by pointing at them). If the detective fails to guess in time, the murderer takes his place and play continues anew. Hint: 3 Guesses is a sensible number for most groups.
Lupus in tabula
Yo nunca pero sumando numeros
Dos equipos, uno le pregunta a otro una cosa de yo nunca y el otro equipo va respondiendo en secreto. Si lo has hecho sumas 1, sino, 0. Al final se dice el número y el otro equipo tiene que adivinar quien lo ha dicho.
EL vampiro
Es para una casa rural. Te dan un papel con un nombre. En ese fin de semana tienes que morderle el cuello cuando nadie te ve. Si lo haces te dan el nombre de esa persona y tienes que matarla.
Improve yourself
I knew this game in BEST Madrid. You make a circle, and you have to do an action to the person in the right, and then the next one needs to improve it. For example, you can start by kissing the hand….
Liar with dices
You need 2 dices. The game consist in that you have to throw the dices, and you have to say the number to the next person, he/she must say if you are saying the true or not, then the next person must do the same, but the name should be higher.
Belgium Drinking game with dices
You take 2 dices, and the rules are:
- When you read the number is first the greater, and then the minor, so 3 and 4 is fourty three.
- A pair of numbers like 22 is two hundred and twenty.
- The smallest number is 31
- The bigger number is 21.
- The gentleman throw is that the first one can decide 1, 2 or 3 throws, and can take the combination he wants.
- The one who loose drinks.